Each deck had 9 Hermit cards, 16 item cards, and 17 effect cards. "Lore" would allow the player to hover their cursor over the card in their inventory and read the details of the Rare cards effect move and the effect cards.īoth players began with decks created by VintageBeef. VintageBeef worked with Xisumavoid to add a plug-in on Hermitcraft that would allow him to add "Lore" to each card. Playing field was changed from Floor to Wall.ĭeck drawing mechanism was changed to provide room for a larger deck and more even randomization. VintageBeef created maps that depict the HP value from 300 down to 10 for easier tracking of active and AFK Hermits current HP.īURN and eventually POISON condition was changed from permanent effect card to a permanent status effect when played. EthosLab won the long game (5 reward cards). Play testing continued for another hour that was not included in VintageBeef's episode. ![]() xBCrafted won the short game (3 reward cards). xBCrafted drew 1 card from reward dispenser. XBCrafted knocked out EthosLab's common GeminiTay using common Cubfan135. XBCrafted knocked out EthosLab's common Hypnotizd using common Cubfan135. EthosLab tries to water bucket heal his Hermits.ĮthosLab was suspected of rage quitting, but it was his spotty Canadian internet connection striking again, and he was able to rejoin the game. XBCrafted gets lucky with strong attack effect cards. XBCrafted made common Grian AFK with 10HP and played common Cubfan135. XBCrafted knocked out EthosLab's rare BdoubleO100 using common Grian. XBCrafted made common EthosLab AFK with 50HP and played common Grian.ĮthosLab made common GeminiTay AFK with 50HP and played rare BdoubleO100. xBCrafted started with playing common EthosLab. VintageBeef drew 3 cards from each player's deck and placed them in the reward dispenser.ĮthosLab started with playing common GeminiTay. VintageBeef later revealed EthosLab's deck had the Ultra Rare EthosLab card but it was never played.Įach player drew 7 cards from the deck to start the game. Heal Hermit directly above and below for 40hp.ĭamage is dealt to opponent directly opposite this card on the game board, regardless if AFK or active.īoth players began with identical decks except for one undisclosed card. If heads, Matilda does an additional 40hp damage. If heads, opponent must discard a card from their hand.įlip a coin. Opponent must have necessary item cards attached to execute an attack.įlip a coin. ![]() If both are heads, your opponent must attack one of their own AFK Hermits on their next turn. When used with the bow effect card, the bow card does double damage to the chosen AFK opposing Hermit.įlip a coin, twice. If heads, you take the card after its effect is applied and add it to your hand. If opponent uses a single use effect card on their next turn, they must flip a coin. If heads, do an additional 30hp damage to your opponent's active Hermit and 10hp damage to each Hermit directly below it. If heads, choose one of the opposing active Hermit's attacks to disable on their next turn.įlip a coin. Player uses a move from any of their AFK Hermits.įlip a coin. The currency (TCG tokens) needed to purchase booster packs are mainly acquired by playing TCG matches that are officiated by a Game Master. Cards are available for purchase in booster packs (bundles that have been retextured to look like traditional foil packs) or through recycling 10 empty packs for the chance at 1 rare card. He has said there are a few Hermits who have offered to help with this project. The cards are map art created by VintageBeef. The goal of the game is to collect cards and build a deck to battle other Hermits. 3 Current Standings reported by VintageBeef. ![]() 1.2.1 Enchanting Books (Effect Card Subclass).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |